Initial commit - some engine bugs stopping compiling
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43
src/SimpleTextureLoader.h
Normal file
43
src/SimpleTextureLoader.h
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#pragma once
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#include <glad.h>
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#include <string>
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class SimpleTextureLoader {
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public:
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static GLuint LoadBMP(const std::string& filepath);
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static GLuint LoadTGA(const std::string& filepath);
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private:
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struct BMPHeader {
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char signature[2];
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uint32_t fileSize;
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uint32_t reserved;
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uint32_t dataOffset;
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uint32_t headerSize;
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uint32_t width;
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uint32_t height;
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uint16_t planes;
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uint16_t bitsPerPixel;
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uint32_t compression;
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uint32_t imageSize;
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uint32_t xPixelsPerMeter;
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uint32_t yPixelsPerMeter;
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uint32_t colorsUsed;
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uint32_t colorsImportant;
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};
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struct TGAHeader {
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uint8_t idLength;
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uint8_t colorMapType;
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uint8_t imageType;
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uint16_t colorMapStart;
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uint16_t colorMapLength;
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uint8_t colorMapDepth;
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uint16_t xOffset;
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uint16_t yOffset;
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uint16_t width;
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uint16_t height;
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uint8_t bitsPerPixel;
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uint8_t imageDescriptor;
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};
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};
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