// gcc example/c/glx.c -o build/glx -Ibuild/include build/src/*.c -ldl -lX11 #include #include #include #include #include #include #include const int window_width = 800, window_height = 480; int main(void) { Display *display = XOpenDisplay(NULL); if (display == NULL) { printf("cannot connect to X server\n"); return 1; } int screen = DefaultScreen(display); Window root = RootWindow(display, screen); Visual *visual = DefaultVisual(display, screen); Colormap colormap = XCreateColormap(display, root, visual, AllocNone); XSetWindowAttributes attributes; attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask; attributes.colormap = colormap; Window window = XCreateWindow(display, root, 0, 0, window_width, window_height, 0, DefaultDepth(display, screen), InputOutput, visual, CWColormap | CWEventMask, &attributes); XMapWindow(display, window); XStoreName(display, window, "[glad] Modern GLX with X11"); if (!window) { printf("Unable to create window.\n"); return 1; } int glx_version = gladLoaderLoadGLX(display, screen); if (!glx_version) { printf("Unable to load GLX.\n"); return 1; } printf("Loaded GLX %d.%d\n", GLAD_VERSION_MAJOR(glx_version), GLAD_VERSION_MINOR(glx_version)); GLint visual_attributes[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DOUBLEBUFFER, 1, None }; int num_fbc = 0; GLXFBConfig *fbc = glXChooseFBConfig(display, screen, visual_attributes, &num_fbc); GLint context_attributes[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 3, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, None }; GLXContext context = glXCreateContextAttribsARB(display, fbc[0], NULL, 1, context_attributes); if (!context) { printf("Unable to create OpenGL context.\n"); return 1; } glXMakeCurrent(display, window, context); int gl_version = gladLoaderLoadGL(); if (!gl_version) { printf("Unable to load GL.\n"); return 1; } printf("Loaded GL %d.%d\n", GLAD_VERSION_MAJOR(gl_version), GLAD_VERSION_MINOR(gl_version)); XWindowAttributes gwa; XGetWindowAttributes(display, window, &gwa); glViewport(0, 0, gwa.width, gwa.height); bool quit = false; while (!quit) { while (XPending(display)) { XEvent xev; XNextEvent(display, &xev); if (xev.type == KeyPress) { quit = true; } } glClearColor(0.8, 0.6, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT); glXSwapBuffers(display, window); usleep(1000 * 10); } glXMakeCurrent(display, 0, 0); glXDestroyContext(display, context); XDestroyWindow(display, window); XFreeColormap(display, colormap); XCloseDisplay(display); gladLoaderUnloadGLX(); }