// gcc example/c/egl_x11.c -Ibuild/include build/src/*.c -ldl -lX11 #include #include #include #include #include #include #include #include #include const int window_width = 800, window_height = 480; int main(void) { Display *display = XOpenDisplay(NULL); if (display == NULL) { printf("cannot connect to X server\n"); return 1; } int screen = DefaultScreen(display); Window root = RootWindow(display, screen); Visual *visual = DefaultVisual(display, screen); Colormap colormap = XCreateColormap(display, root, visual, AllocNone); XSetWindowAttributes attributes; attributes.colormap = colormap; attributes.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask; Window window = XCreateWindow(display, root, 0, 0, window_width, window_height, 0, DefaultDepth(display, screen), InputOutput, visual, CWColormap | CWEventMask, &attributes); XFreeColormap(display, colormap); XMapWindow(display, window); XStoreName(display, window, "[glad] EGL with X11"); if (!window) { printf("Unable to create window.\n"); return 1; } int egl_version = gladLoaderLoadEGL(NULL); if (!egl_version) { printf("Unable to load EGL.\n"); return 1; } printf("Loaded EGL %d.%d on first load.\n", GLAD_VERSION_MAJOR(egl_version), GLAD_VERSION_MINOR(egl_version)); EGLDisplay egl_display = eglGetDisplay((EGLNativeDisplayType) display); if (egl_display == EGL_NO_DISPLAY) { printf("Got no EGL display.\n"); return 1; } if (!eglInitialize(egl_display, NULL, NULL)) { printf("Unable to initialize EGL\n"); return 1; } egl_version = gladLoaderLoadEGL(egl_display); if (!egl_version) { printf("Unable to reload EGL.\n"); return 1; } printf("Loaded EGL %d.%d after reload.\n", GLAD_VERSION_MAJOR(egl_version), GLAD_VERSION_MINOR(egl_version)); EGLint attr[] = { EGL_BUFFER_SIZE, 16, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLConfig egl_config; EGLint num_config; if (!eglChooseConfig(egl_display, attr, &egl_config, 1, &num_config)) { printf("Failed to choose config (eglError: %d)\n", eglGetError()); return 1; } if (num_config != 1) { printf("Didn't get exactly one config, but %d\n", num_config); return 1; } EGLSurface egl_surface = eglCreateWindowSurface(egl_display, egl_config, window, NULL); if (egl_surface == EGL_NO_SURFACE) { printf("Unable to create EGL surface (eglError: %d)\n", eglGetError()); return 1; } EGLint ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext egl_context = eglCreateContext(egl_display, egl_config, EGL_NO_CONTEXT, ctxattr); if (egl_context == EGL_NO_CONTEXT) { printf("Unable to create EGL context (eglError: %d)\n", eglGetError()); return 1; } // activate context before loading GL functions using glad eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context); int gles_version = gladLoaderLoadGLES2(); if (!gles_version) { printf("Unable to load GLES.\n"); return 1; } printf("Loaded GLES %d.%d.\n", GLAD_VERSION_MAJOR(gles_version), GLAD_VERSION_MINOR(gles_version)); XWindowAttributes gwa; XGetWindowAttributes(display, window, &gwa); glViewport(0, 0, gwa.width, gwa.height); bool quit = false; while (!quit) { while (XPending(display)) { XEvent xev; XNextEvent(display, &xev); if (xev.type == KeyPress) { quit = true; } } glClearColor(0.8, 0.6, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(egl_display, egl_surface); usleep(1000 * 10); } gladLoaderUnloadGLES2(); eglDestroyContext(egl_display, egl_context); eglDestroySurface(egl_display, egl_surface); eglTerminate(egl_display); gladLoaderUnloadEGL(); XDestroyWindow(display, window); XCloseDisplay(display); return 0; }