// This example requires you to generate glad with the --on-demand option and optionally --loader and --debug. // gcc -o gl_glfw_on_demand example/c/gl_glfw_on_demand.c build/src/gl.c -Ibuild/include -ldl -lglfw #include #include #include #include const GLuint WIDTH = 800, HEIGHT = 600; static void pre_call_gl_callback(const char *name, GLADapiproc apiproc, int len_args, ...) { printf("about to call gl func: %s\n", name); } void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode) { if (action != GLFW_PRESS) { return; } if (key == GLFW_KEY_ESCAPE) { glfwSetWindowShouldClose(window, GL_TRUE); #ifdef GLAD_OPTION_GL_DEBUG } else if (key == GLFW_KEY_H) { printf("Installing glad debug function pointers\n"); gladInstallGLDebug(); } else if (key == GLFW_KEY_J) { printf("Uninstalling glad debug function pointers\n"); gladUninstallGLDebug(); #endif } } int main(void) { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "[glad] GL with GLFW", NULL, NULL); glfwMakeContextCurrent(window); glfwSetKeyCallback(window, key_callback); // If glad is generated with the --loader and --on-demand option // you don't have to call any glad function. // It is recommended to use the loader provided by your context creation library // instead of the glad loader. #ifndef GLAD_GL_LOADER gladSetGLOnDemandLoader(glfwGetProcAddress); #endif #ifdef GLAD_OPTION_GL_DEBUG gladUninstallGLDebug(); gladSetGLPreCallback(pre_call_gl_callback); #endif while (!glfwWindowShouldClose(window)) { glfwPollEvents(); glClearColor(0.7f, 0.9f, 0.1f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } glfwTerminate(); return 0; }